![]() Simply put, if you're a devout fan of Nihon Falcom's blend of dungeon crawling and fun side content, Trails Into Reverie is an essential and infinitely replayable gem. Inside the Corridor, you can manipulate the areas' structure, adjust enemy levels, enlist the help of new allies, play thrilling card battles and participate in engaging lore and trivia contests. Even revisiting Lloyd's SSS police office and Rean's abode in Ymir Village loses its appeal after seeing these places countless times, with nothing creative or enticing to enliven them compared to previous iterations. I appreciate the nostalgic callbacks and cathartic moments Reverie brings, but it's just not interesting any more to sit through Musse's repeated sexual innuendos toward Rean, or listen to everyone repeating the same words about trust, friendship, and camaraderie that we've heard countless times before. Meanwhile, some of Rean's students like Juna and Jusis, despite the personal growth shown in Cold Steel 3 and 4, still rely on him for guidance while repeating the same concerns they have always harbored. Lloyd finds himself once again questioning whether his country's political independence is the way to go, despite having already faced these doubts in his own duology. ![]() The main issue lies in how Reverie forcefully backtracks on key character developments in order to justify its existence.
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